Literaturnachweis - Detailanzeige
Autor/in | Denami, Maria |
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Titel | Serious Game-Based Learning: The Place of Users' Verbalization in The Acquisition of Specific Skills |
Quelle | In: International Journal of Training and Development, 22 (2018) 2, S. 144-161Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1360-3736 |
DOI | 10.1111/ijtd.12123 |
Schlagwörter | Forschungsbericht; Educational Games; Skill Development; Verbal Communication; Verbal Learning; Instructional Effectiveness; Attention; Learner Engagement; Protocol Analysis; Problem Solving; Discussion; Training; Pharmaceutical Education |
Abstract | This study focuses on the analysis of peripheral phenomena such as verbalization and over-learning by users while playing serious games (SGs) in order to develop their competences. For this purpose, we used an SG aimed at training the operators who are meant to work in cleanrooms devoted to pharmaceutical production. Data concerning the effectiveness of developing competences will be interpreted here, as well as the unexpected results concerning the way the SG is actually used in a naturalistic context. Indeed, some additional phenomena such as flow, immersion, thinking aloud, problem solving and open discussion will be presented in this paper. (As Provided). |
Anmerkungen | Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA |
Begutachtung | Peer reviewed |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |