Literaturnachweis - Detailanzeige
Autor/inn/en | Lux, Joelle-Denise; Budke, Alexandra |
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Titel | Playing with complex systems? The potential to gain geographical system competence through digital gaming. |
Quelle | In: Education Sciences, 10 (2020) 5 (Art. 130), S. 1-31
PDF als Volltext (1) |
Beigaben | Abbildungen; Tabellen; Literaturangaben |
Sprache | englisch |
Dokumenttyp | online; Zeitschriftenaufsatz |
ISSN | 2227-7102 |
DOI | 10.3390/educsci10050130 |
Schlagwörter | Komplexes System; Videospiel; Computerspiel; Geographie; Geographieunterricht; Didaktik; Schule; Mediennutzung; Lernspiel; Digitale Medien; Unterrichtsmedien; Lernziel; Systemisches Denken; Medienkompetenz; Medienpädagogik; Forschungsbericht; |
Abstract | The current socio-ecological challenges and phenomena that are major topics of geography education, like climate change and migration, are highly complex. Maturity in these contexts requires a networked way of thinking, and a systemic competence that is difficult to develop in geography classes alone. Digital games that simulate complex systems which include the pressing issues of today’s challenges may be a useful supplement to foster systems thinking. In this study, [the authors] develop a framework to assess the complexity of in-game systems. A subsequent analysis of a selection of current commercial strategy and simulation games shows how system complexity is designed differently in the various games. Based on these results, [the authors] make recommendations for the selection and use of different games in formal and informal learning contexts. (Orig.). |
Erfasst von | Externer Selbsteintrag |
Update | Neueintrag 2022-01 |