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Sonst. PersonenLiu, Dejian (Hrsg.); Chen, Guangju (Hrsg.); Adarkwah, Michael Agyemang (Hrsg.); Fei, Cheng (Hrsg.); Kuai, Hongyan (Hrsg.); Huang, Ronghuai (Hrsg.)
TitelEmpowering Educational Innovation Through Design: Volume Two.
Best Practices from University Students. 1st ed. 2026.
QuelleSingapore: Springer Nature Singapore (2026), XIII, 312 S.
PDF als Volltext  Link als defekt meldenVerfügbarkeit 
ReiheSmart Computing and Intelligence
BeigabenIllustrationen 117; farbige Illustrationen 110
Spracheenglisch
Dokumenttyponline; gedruckt; Monografie
ISBN978-981-95-4952-8; 978-981-95-4953-5; 978-981-95-4954-2; 978-981-95-4955-9
DOI10.1007/978-981-95-4953-5
SchlagwörterInklusive Pädagogik; Digitale Medien; Integrative Schule; Unterrichtsmedien; Unterrichtstechnologie; Maschinenbau; Technikunterricht
AbstractThis book features 20 practical and innovative educational design projects from university students worldwide. It is organized into five key areas of educational design, presenting a wide range of innovative ideas that showcase how design solutions can be applied in real educational settings. This book highlights the creativity of students globally, and encourages the wider community, including teachers, researchers, and policymakers, to embrace creative problem-solving approaches and contribute to shaping a more inclusive, equitable, and sustainable future for education. If you are interested in learning more about this topic, please refer to Volume One: 'Empowering Educational Innovation Through Design: Volume One, Best Practices from K-12 Teachers'. Inhalt: Foreword -- Preface -- Introduction to the Global Competition on Design for Future Education -- Part 1 Highlighting Educational Product Designs -- Sharing: A Web-Based Search Assistant for the Elderly -- Our World: Visualized Map Website and Learning APP -- iNature: Engage with Nature from the Perspective of Animals -- Gathering: Sports Toys for Children with Attention Deficit Hyperactivity Disorder (ADHD) -- Mar.cu: AI-supported App for Preserving the Heritage of Marginalized Communities -- Cuby and His Shadow Friend: A Game-Based STEAM Learning Book for Kids -- Part 2 Featuring Educational Solution Designs -- The Empowered Teacher for the META Future -- UIU Community: A Collaborative Platform for Unity among College Students,- MindSparkle: An Educational Platform for Rural Learning Empowerment -- Designing Interdisciplinary School-based Curriculum: Taking Pu'er Tea Culture as an Example -- Design Everything for Smart Education (DESE): A Diverse Learning Space Initiative -- Part 3 Showcase of Educational Service Designs -- Creating a Versatile Communication Space: Taking Shijiezi Village as an Example -- RecMOOC: Learning Path Recommender through IoT and AI-Driven Personalization.
Erfasst vonUniversitätsbibliothek der Humboldt-Universität zu Berlin
Update2026/4
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