Literaturnachweis - Detailanzeige
Autor/inn/en | Jenny, Seth E.; Gawrysiak, Joey; O'Hagan, James; Besombes, Nicolas |
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Titel | Esports education. Gefälligkeitsübersetzung: E-Sport-Bildung. |
Quelle | Aus: Jenny, Seth E. (Hrsg.); Besombes, Nicolas (Hrsg.); Brock, Tom (Hrsg.); Cote, Amanda C. (Hrsg.); Scholz, Tobias Martin (Hrsg.): Routledge Handbook of Esports. London; New York (N.Y.): Routledge (2025) 13 S.
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | online; gedruckt; Sammelwerksbeitrag |
ISBN | 978-1-00-341059-1; 978-1-03-253150-2; 978-1-03-253153-3 |
DOI | 10.4324/9781003410591-48 |
Schlagwörter | Bildung; Forschung; Elektronische Medien; Unterhaltung; Videospiel; Spiel; Computer; Digitalisierung; Technologie; Sport; Ausbildung; Forschungsstand; Hochschule; Student |
Abstract | The aim of this chapter is to provide a short overview of the global secondary and higher education academic esports education. Esports education's purpose and potential benefits are discussed. Current perceptions of esports education are also offered. A brief analysis of the current esports academic landscape across all education levels is also provided. Finally, recommendations for secondary and higher education esports educators and prospective esports education students are offered. Key highlights include: (1) the value of esports education is still questioned by some within the esports industry; (2) at least 115 esports academic programs are offered by 92 different higher education institutions across 14 countries worldwide; (3) most higher education academic esports programs are esports business-related; and (4) all levels of esports education should have qualified faculty, esports industry connections, experiential learning opportunities, evidence-based teaching, an esports team, and an esports facility. (Autor). |
Erfasst von | Bundesinstitut für Sportwissenschaft, Bonn |
Update | 2025/3 |