Literaturnachweis - Detailanzeige
Autor/inn/en | Ardito, Carmelo; Lanzilotti, Rosa |
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Titel | An EUD Approach to the Design of Educational Games |
Quelle | In: International Journal of Distance Education Technologies, 9 (2011) 4, S.25-40 (16 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1539-3100 |
Schlagwörter | Foreign Countries; Expertise; Educational Games; Distance Education; History Instruction; Teaching Methods; Middle School Students; Workshops; Educational Technology; Instructional Design; Electronic Learning; Computer Software; Computer System Design; Instructional Effectiveness; Heritage Education; Historic Sites; Handheld Devices; Role Playing; Multimedia Materials; Usability; Field Studies; Italy Ausland; Expert appraisal; Educational game; Lernspiel; Distance study; Distance learning; Fernunterricht; History lessons; Geschichtsunterricht; Teaching method; Lehrmethode; Unterrichtsmethode; Middle school; Middle schools; Student; Students; Mittelschule; Mittelstufenschule; Schüler; Schülerin; Lernwerkstatt; Schulung; Unterrichtsmedien; Lesson concept; Lessonplan; Unterrichtsentwurf; Unterrichtserfolg; Historische Stätte; Rollenspiel; Praxisforschung; Italien |
Abstract | Distance education has experienced profound changes due to the introduction of new technologies, especially mobile devices of different types. It is necessary to define new learning techniques which are able to capture students' attention and to engage them in their learning activities, reducing problems like distraction generated by the use of the device itself and/or by the surrounding environment. Game-based learning is a valuable possibility. The excursion-game has been recently proposed to support pupils learning history during visits to historical sites; its goal is to make the visit and the overall experience of cultural heritage more engaging. This paper describes the approach followed in the design of the system implementing the excursion-game; it takes into account an end-user development perspective in order to allow domain experts, i.e., experts in history and cultural heritage, contributing to design excursion-games for a wide set of historical sites. (Contains 11 figures.) (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |