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Autor/inHolmes, Wayne
TitelUsing Game-Based Learning to Support Struggling Readers at Home
QuelleIn: Learning, Media and Technology, 36 (2011) 1, S.5-19 (15 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1743-9884
SchlagwörterFeedback (Response); Reading Difficulties; Self Efficacy; Case Method (Teaching Technique); Games; Student Attitudes; Parent Attitudes; Case Studies; Investigations; Repetition; Reading Ability
AbstractSignificant numbers of children (6% of 11-year-olds) have difficulties learning to read. Meanwhile, children who receive appropriate support from their parents do better in literacy than those who do not. This study uses a case study approach to investigate how digital games designed to support struggling readers in school were used at home, by the parents of six children to support their children's literacy. Mostly, the children enjoyed playing the games and believe that it helped improve their reading. The parents all valued the opportunity to participate in their child's learning and believe that the games' approach to learning is effective. The studnnnnnnnny considers key influences on the successful use of games to support struggling readers (repetition, feedback, motivation, self-efficacy, parental beliefs) and raises questions, further consideration of which might usefully inform the future development of effective game-based learning. (Contains 2 figures.) (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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