Literaturnachweis - Detailanzeige
Autor/inn/en | Spiegelman, Marsha; Glass, Richard |
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Titel | Games and Web 2.0: A Winning Combination for Millennials |
Quelle | In: Journal of Educational Technology Systems, 37 (2009) 3, S.273-289 (17 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0047-2395 |
Schlagwörter | Research Skills; College Faculty; College Students; Mathematics Instruction; Social Networks; Vignettes; Web Sites; Electronic Publishing; Computer Mediated Communication; Video Games; Computer Science; Instructional Design; Computer Software; Computer Science Education; Programming; Computer Simulation; Educational Technology; Internet; New York Forschungsleistung; Fakultät; Collegestudent; Mathematics lessons; Mathematikunterricht; Social network; Soziales Netzwerk; Web-Design; Elektronisches Publizieren; Computerkonferenz; Video game; Videospiel; Videospiele; Informatik; Lesson concept; Lessonplan; Unterrichtsentwurf; Computer science lessons; Informatikunterricht; Programmierung; Computergrafik; Computersimulation; Unterrichtsmedien |
Abstract | Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond the traditional classroom while games provided the interest and incentive students needed to improve their research skills and knowledge of the subject matter. Results include game design, student work and responses, and adaptation of one game scenario into Second Life. (Contains 9 figures.) (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |