Literaturnachweis - Detailanzeige
Autor/in | Urban, Alex |
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Titel | Interactive Artifacts and Stories: Design Considerations for an Object-Based Learning History Game |
Quelle | In: Technology, Knowledge and Learning, 28 (2023) 4, S.1803-1813 (11 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Urban, Alex) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2211-1662 |
DOI | 10.1007/s10758-023-09653-x |
Schlagwörter | History Instruction; Educational Games; Museums; Video Games; Technology Uses in Education; Educational Technology; Computer Simulation |
Abstract | Object-based learning includes the active incorporation of historic artifacts into educational environments, which may yield meaningful learning experiences. However, gaining access to artifacts and coordinating object-based curricula with museum staff pose immense challenges to educators. Furthermore, digital representations of historic artifacts are often removed from authentic, culturally-situated surroundings. By providing a system-level overview of a game currently under development titled "Kresy," this emerging technology report explains how video game affordances, particularly interactive narrative, may support object-based learning in digital environments. To support object-based learning and engagement with 20th-century Eastern European history, "Kresy" weaves story through evidence collection and inquiry mechanics. In presenting these design considerations, this report shows the viability of merging game- and object-based learning within an immersive virtual environment. (As Provided). |
Anmerkungen | Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |