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Autor/inUrban, Alex
TitelInteractive Artifacts and Stories: Design Considerations for an Object-Based Learning History Game
QuelleIn: Technology, Knowledge and Learning, 28 (2023) 4, S.1803-1813 (11 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Urban, Alex)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2211-1662
DOI10.1007/s10758-023-09653-x
SchlagwörterHistory Instruction; Educational Games; Museums; Video Games; Technology Uses in Education; Educational Technology; Computer Simulation
AbstractObject-based learning includes the active incorporation of historic artifacts into educational environments, which may yield meaningful learning experiences. However, gaining access to artifacts and coordinating object-based curricula with museum staff pose immense challenges to educators. Furthermore, digital representations of historic artifacts are often removed from authentic, culturally-situated surroundings. By providing a system-level overview of a game currently under development titled "Kresy," this emerging technology report explains how video game affordances, particularly interactive narrative, may support object-based learning in digital environments. To support object-based learning and engagement with 20th-century Eastern European history, "Kresy" weaves story through evidence collection and inquiry mechanics. In presenting these design considerations, this report shows the viability of merging game- and object-based learning within an immersive virtual environment. (As Provided).
AnmerkungenSpringer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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