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Autor/inn/enLuarn, Pin; Chen, Chiao-Chieh; Chiu, Yu-Ping
TitelThe Influence of Gamification Elements in Educational Environments
QuelleIn: International Journal of Game-Based Learning, 13 (2023) 1, (12 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Luarn, Pin)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2155-6849
SchlagwörterGamification; Educational Environment; Student Motivation; Learner Engagement; Cooperative Learning; Competition; Feedback (Response); Locus of Control; Self Expression
AbstractThe use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students' intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching. (As Provided).
AnmerkungenIGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: https://www.igi-global.com/journals/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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