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Autor/inKiliç, Servet
TitelEffectiveness of Gamification on the Community of Inquiry Development in Online Project-Based Programming Courses Conducted on Facebook
QuelleIn: Informatics in Education, 22 (2023) 1, S.21-44 (24 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1648-5831
SchlagwörterInstructional Effectiveness; Gamification; Communities of Practice; Inquiry; Online Courses; Active Learning; Student Projects; Programming; Computer Science Education; Social Media; Student Attitudes; Asynchronous Communication; Foreign Countries; Teacher Student Relationship; Social Behavior; Cognitive Processes; Turkey
AbstractThis study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the experimental group's project development process was enriched with gamification elements. We collected data from the CoI survey, transcript analysis of online discussions, and interviews with students. The results indicated that the use of gamification elements contributed significantly to students' social, cognitive, and teaching presence development. Besides, while a high level of CoI perception was created in both groups in the online project-based learning environment, the design and organization role of the instructor came to the fore in the gamified environment more. (As Provided).
AnmerkungenVilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: info@mii.vu.lt; Web site: https://infedu.vu.lt/journal/INFEDU
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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