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Autor/inn/ende Jesus, Ângelo Magno; Silveira, Ismar Frango
TitelA Collaborative Learning Framework for Computational Thinking Development through Game Programming
QuelleIn: Informatics in Education, 21 (2022) 2, S.253-281 (29 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1648-5831
SchlagwörterCooperative Learning; Computation; Thinking Skills; Video Games; Programming; Computer Science Education; Teaching Methods
AbstractThe Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Collaborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for the development of CT skills in students. To design the proposed strategy, several fundamental features of the Collaborative Learning concept of the literature have been studied and sketched. The strategy was applied to middle school students through a digital games programming workshop. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills in addition to mobilizing collaborative skills in learners. (As Provided).
AnmerkungenVilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: info@mii.vu.lt; Web site: https://infedu.vu.lt/journal/INFEDU
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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