Literaturnachweis - Detailanzeige
Autor/in | Chang, Yu-Shan |
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Titel | Influence of Virtual Reality on Engineering Design Creativity |
Quelle | In: Educational Studies, 48 (2022) 3, S.341-357 (17 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Chang, Yu-Shan) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0305-5698 |
DOI | 10.1080/03055698.2020.1754767 |
Schlagwörter | Computer Simulation; Engineering Education; Design; Creativity; Foreign Countries; Teaching Methods; Educational Technology; Technology Uses in Education; High School Students; Taiwan Computergrafik; Computersimulation; Ingenieurausbildung; Kreativität; Ausland; Teaching method; Lehrmethode; Unterrichtsmethode; Unterrichtsmedien; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin |
Abstract | This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED competence among students in identifying constraints, 2) VR positively affected the cognitive and affective domains in the ED process, but the VR effects on the psychomotor domain were nonsignificant, and 3) the use of VR-based instruction positively affected the students' ED results with a medium effect regarding functionality and uniqueness. (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |