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Autor/inRahmawati, Anis
TitelThe Use of Computer-Based Interactive Game to Make the Imaginary Logic of Structural Analysis More Real
QuelleIn: Journal of Turkish Science Education, 15 (2018), S.1-12 (12 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1304-6020
SchlagwörterComputer Games; Educational Games; High School Students; Vocational Education; Engineering Education; Design; Pilot Projects; Multimedia Materials; Foreign Countries; Indonesia
AbstractThis study aimed to design an innovative learning media (i.e., Macromedia Flash program) for Structural Analysis subjects at Secondary Vocational Building Engineering School to improve students' learning outcomes. In the design process, the current study included such stages as defination, design, expert validation, pilot-test, and dissemination. The defination stage formulated subject's achievement indicators or competencies. The design stage included planning a design and then implemented it. Four experts validated the design. The pilot-test gave students a chance to make prior assessments for the designed products. At the dissemination stage , the interactive gaming media was conducted with one class at Vocational Building Engineering School. The results indicated that the developed instructional medias were feasible and effective in improving students' learning outcomes. (As Provided).
AnmerkungenJournal of Turkish Science Education. e-mail: editortused@gmail.com; Web site: https://www.tused.org/index.php/tused/home
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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