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Autor/inn/enHartmann, Andreas; Gommer, Lisa
TitelTo Play or Not to Play: On the Motivational Effects of Games in Engineering Education
QuelleIn: European Journal of Engineering Education, 46 (2021) 3, S.319-343 (25 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Hartmann, Andreas)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0304-3797
DOI10.1080/03043797.2019.1690430
SchlagwörterStudent Motivation; Game Based Learning; Engineering Education; Educational Games; Self Determination; Competence; Personal Autonomy; College Students; Structural Equation Models
AbstractThe popularity of games as educational tools has steadily increased and is mainly explained by the motivational power that is ascribed to games in general. The research investigates the role of different motivational forms in educational gaming and the influence of game and teaching context on the students' motivation to involve in game play. Based on self-determination theory and a mixed-method case study approach, seven educational games played in a postgraduate level engineering course in two consecutive years were studied. Our research reveals that different motivational forms can co-exist when students play games and that the interplay of game attractiveness, game learning and game operativeness can explain the emergence of these motivational forms. (As Provided).
AnmerkungenTaylor & Francis. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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