Literaturnachweis - Detailanzeige
Autor/in | Djaouti, Damien |
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Titel | DICE: A Generic Model for the Design Process of Serious Games |
Quelle | In: International Journal of Game-Based Learning, 10 (2020) 2, S.39-53, Artikel 3 (15 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2155-6849 |
DOI | 10.4018/IJGBL.2020040103 |
Schlagwörter | Instructional Design; Educational Games; Methods; Models; Concept Formation; Testing; Evaluation |
Abstract | This article deals with serious game design methods. More specifically, it focuses on the following question: is there any universal series of steps to design a serious game? Or is the availability of several different design methods unavoidable? To try to answer this question, we will study a corpus of ten design methods suited to Serious Games. Most of these theoretical tools are coming from or aimed to industry professionals. This literary review will allow us to perform a comparative analysis over the various steps used by these methods, in order to build a generic model for the design process of Serious Games: the "Design/Imagine/Create/Evaluate" (D.I.C.E.) model. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |