Literaturnachweis - Detailanzeige
Autor/inn/en | Santos, Marc Ericson C.; Lübke, Arno in Wolde; Taketomi, Takafumi; Yamamoto, Goshiro; Rodrigo, Ma. Mercedes T.; Sandor, Christian; Kato, Hirokazu |
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Titel | Augmented Reality as Multimedia: The Case for Situated Vocabulary Learning |
Quelle | In: Research and Practice in Technology Enhanced Learning, 11 (2016), Artikel 4 (23 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Santos, Marc Ericson C.) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1793-7078 |
DOI | 10.1186/s41039-016-0028-2 |
Schlagwörter | Computer Simulation; Situated Learning; Vocabulary Development; Multimedia Instruction; Authentic Learning; Handheld Devices; Usability; Instructional Effectiveness; Educational Technology |
Abstract | Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for developing our educational applications. We share our experiences in developing a handheld AR system and one specific use case, namely, situated vocabulary learning. Results of our evaluations show that we are able to create AR applications with good system usability. More importantly, our preliminary evaluations show that AR may lead to better retention of words and improve student attention and satisfaction. (As Provided). |
Anmerkungen | Springer. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/ |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |