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Autor/inn/en | Hong, Jon-Chao; Tai, Kai-Hsin; Ye, Jian-Hong |
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Titel | Playing a Chinese Remote-Associated Game: The Correlation among Flow, Self-Efficacy, Collective Self-Esteem and Competitive Anxiety |
Quelle | In: British Journal of Educational Technology, 50 (2019) 5, S.2720-2735 (16 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Hong, Jon-Chao) ORCID (Tai, Kai-Hsin) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0007-1013 |
DOI | 10.1111/bjet.12721 |
Schlagwörter | Chinese; Self Efficacy; Self Esteem; Anxiety; Competition; Educational Games; Elementary School Students; Grade 5; Group Activities; Language Acquisition |
Abstract | This study adapted a Chinese remote-associated game for team competition, and explored the correlates between self-efficacy in Chinese word learning, competitive anxiety, collective self-esteem in gameplay and flow experience. A total of 206 valid data was collected from fifth-grade students. The results of the confirmatory factor analysis and structural equation modeling showed that while self-efficacy in Chinese word learning was positively related to collective self-esteem, it was negatively related to competitive anxiety. It was also found that collective self-esteem in gameplay was positively related to flow experience, but that competitive anxiety was negatively related to flow experience. The findings of this study imply that group competition can enhance the participants' flow experience and collective self-esteem, and will decrease the level of gameplay anxiety in general. (As Provided). |
Anmerkungen | Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |