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Autor/inn/enAlbertazzi, Deise; Ferreira, Marcelo Gitirana Gomes; Forcellini, Fernando Antônio
TitelA Wide View on Gamification
QuelleIn: Technology, Knowledge and Learning, 24 (2019) 2, S.191-202 (12 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Albertazzi, Deise)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2211-1662
DOI10.1007/s10758-018-9374-z
SchlagwörterComputer Games; Information Retrieval; Research Reports; Learning Experience; Maps; Teaching Methods; Educational Improvement; Computer Software; Correlation
AbstractThis paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most researched themes. The main area of research on gamification is related to the education and training domain, showing a strong connection to the use of game design elements and game experience to improve educational scenarios among students. Knowing the panoramic research map aids the development of future research on gamification, helping in the identification of important papers, gaps in the knowledge, and relevant papers for future research. As an additional outcome, the panoramic research map might also be used to understand other fields of research or specific themes besides gamification. (As Provided).
AnmerkungenSpringer. Available from: Springer Nature. 233 Spring Street, New York, NY 10013. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-348-4505; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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