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Autor/inn/enTokac, Umit; Novak, Elena; Thompson, Christopher G.
TitelEffects of Game-Based Learning on Students' Mathematics Achievement: A Meta-Analysis
QuelleIn: Journal of Computer Assisted Learning, 35 (2019) 3, S.407-420 (14 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Tokac, Umit)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0266-4909
DOI10.1111/jcal.12347
SchlagwörterMeta Analysis; Mathematics Instruction; Mathematics Achievement; Teaching Methods; Video Games; Elementary Secondary Education; Comparative Analysis; Conventional Instruction; Effect Size; Achievement Gains; Instructional Program Divisions; Intervention; Instructional Effectiveness; Preschool Education; Computer Games; Computer Assisted Instruction
AbstractThis meta-analysis investigated the effects of learning video games on mathematics achievement of PreK-12th-grade students compared with traditional classroom instructional methods. Results from the 24 collected studies showed heterogeneity among effect sizes, both in magnitude and direction. Using a random effects model, a small but marginally significant overall effect ([d-bar][subscript RE]=0.13, p=0.02) suggested that mathematics video games contributed to higher learning gains as compared with traditional instructional methods. In addition, moderator analyses were mixed in terms of statistical significance and explored effect-size heterogeneity across effects using grade level, instrument type, length of game-based intervention, country, publication type, and study year characteristics. Overall findings indicate that video games are a slightly effective instructional strategy for teaching mathematics across PreK-12th-grade levels. (As Provided).
AnmerkungenWiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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