Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Autor/inn/enJong, Morris Siu-Yung; Chan, To; Hue, Ming-Tak; Tam, Vincent W. L.
TitelGamifying and Mobilising Social Enquiry-Based Learning in Authentic Outdoor Environments
QuelleIn: Educational Technology & Society, 21 (2018) 4, S.277-292 (16 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1436-4522
SchlagwörterOutdoor Education; Educational Games; Educational Technology; Technology Uses in Education; Handheld Devices; Telecommunications; Student Centered Learning; Computer Oriented Programs; Inquiry; Humanities; Program Effectiveness; Knowledge Level; Grade 10; High School Students; Conventional Instruction; Foreign Countries; Academic Achievement; Hong Kong
AbstractThere has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance the current learning and teaching practices in school education. Leveraging the context-aware mobile technology and student-centred learning theories, we have developed a mobile application, Gamified Authentic Mobile Enquiry in Society (GAMES), to support students in conducting authentic outdoor enquiry-based learning in social humanities education. This paper reports the quasi-experimental study in which we evaluated the learning effectiveness of GAMES in terms of supporting students' knowledge construction, in comparison with the conventional outdoor enquiry-based learning approach. It involved a total of 559 Grade 10 students from top, middle, and bottom academic-banding schools. Results indicated that, compared to the conventional approach, GAMES had different degrees of positive effects on the high, moderate, and low academic-achieving participants. This study not only provides grounds for a wider adoption of GAMES in social humanities education, but also makes a contribution to empirical evidence in the field by designing, implementing and evaluating gamified mobile learning in authentic outdoor contexts. (As Provided).
AnmerkungenInternational Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
Literaturbeschaffung und Bestandsnachweise in Bibliotheken prüfen
 

Standortunabhängige Dienste
Bibliotheken, die die Zeitschrift "Educational Technology & Society" besitzen:
Link zur Zeitschriftendatenbank (ZDB)

Artikellieferdienst der deutschen Bibliotheken (subito):
Übernahme der Daten in das subito-Bestellformular

Tipps zum Auffinden elektronischer Volltexte im Video-Tutorial

Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: