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Autor/inWhite, Matthew M.
TitelDesigning Tutorial Modalities and Strategies for Digital Games: Lessons from Education
QuelleIn: International Journal of Game-Based Learning, 2 (2012) 2, S.13-34 (22 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2155-6849
DOI10.4018/ijgbl.2012040102
SchlagwörterDesign; Video Games; Computer Games; Barriers; Technological Literacy; Guides; Teaching Methods; Motivation; Formative Evaluation; Females; College Students; Late Adolescents; Young Adults; Questionnaires; Semi Structured Interviews; Pretests Posttests
AbstractContemporary digital games do little to help novice and disadvantaged players wanting to learn to play. The novice-expert divide is a significant barrierfor entry for disadvantaged groups who want to play digital games; this is especially true for women (Jenson, Fisher, & De Castell, 2011). In response to this problem, three new tutorial modalities and strategies for World of Warcraft (WoW) were designed in an attempt to improve the existing tutorials. These new tutorials offered different modalities of instruction, as well as instructional strategies in assisting players. Results suggest that players react favourably to a faded or "just-in-time" instructional strategy, showing significantly increased motivation for play, engagement, and play mastery. Implications for game design, and specifically game tutorial design, are discussed (As Provided).
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Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2018/2/04
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