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Autor/inn/enNey, Muriel; Gonçalves, Celso; Balacheff, Nicolas
TitelDesign Heuristics for Authentic Simulation-Based Learning Games
QuelleIn: IEEE Transactions on Learning Technologies, 7 (2014) 2, S.132-141 (10 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1939-1382
DOI10.1109/TLT.2014.2316161
SchlagwörterHeuristics; Computer Simulation; Video Games; Models; Health; Telecommunications; Video Technology; Medical Education; Epidemiology; Patients; Questionnaires; Teaching Methods; Role Playing; Computer Mediated Communication; Web Sites; Specialists; Statistical Analysis; Qualitative Research; Decision Making; Asynchronous Communication; Hospitals; Medical Students; Foreign Countries; France
AbstractSimulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video. Perceived authenticity is measured after the game in 196 phone interviews that yield quantitative and qualitative results. We show evidence of relationships between attributes of the game environment and perceived authenticity. This yields a list of parameters that can be adjusted to favour authenticity. We also study three situations of interaction and show when and why they are perceived as authentic, or not. These results lead to recommendations for the design of simulation games that can be perceived as authentic. (As Provided).
AnmerkungenInstitute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4620076
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2018/2/04
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