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Autor/inn/enKongmee, Isara; Strachan, Rebecca; Pickard, Alison; Montgomery, Catherine
TitelA Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners
QuelleIn: International Journal of Virtual and Personal Learning Environments, 3 (2012) 4, S.1-15, Artikel 1 (15 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1947-8518
DOI10.4018/jvple.2012100101
SchlagwörterComputer Games; Role Playing; Second Language Learning; Computer Simulation; Native Speakers; Communities of Practice; Second Language Instruction; Ethnography; Action Research; Case Studies; English (Second Language); Foreign Countries; Pretests Posttests; Interviews; Undergraduate Students; Grammar; Vocabulary Development; Listening Skills; Thailand
AbstractMassively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their target second language with global players. Using a mix of ethnography and action research, this study explores the students' experiences of language learning and performing while playing MMORPGs. The results show that the use of MMORPGs can facilitate language development by offering fun, informal, individualised and secure virtual spaces for students to practise their language with native and other second language speakers. (As Provided).
AnmerkungenIGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2018/2/04
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