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Autor/inn/en | Chang, Shao-Chen; Hwang, Gwo-Jen |
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Titel | Development of an Effective Educational Computer Game Based on a Mission Synchronization-Based Peer-Assistance Approach |
Quelle | In: Interactive Learning Environments, 25 (2017) 5, S.667-681 (15 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1049-4820 |
DOI | 10.1080/10494820.2016.1172241 |
Schlagwörter | Educational Games; Computer Games; Peer Relationship; Cooperative Learning; Instructional Effectiveness; Educational Experiments; Natural Sciences; Student Attitudes; Educational Attitudes; Academic Achievement; Outcomes of Education; Peer Teaching; Teamwork; Scientific Attitudes; Statistical Analysis; Grade 7; Junior High School Students; Questionnaires; Pretests Posttests Educational game; Lernspiel; Computer game; Computerspiel; Computerspiele; Peer-Beziehungen; Kooperatives Lernen; Unterrichtserfolg; Schulversuch; Naturwissenschaften; Schülerverhalten; Educational attitude; Bildungsverhalten; Erziehungseinstellung; Schulleistung; Lernleistung; Schulerfolg; Peer group teaching; Peer Group Teaching; Statistische Analyse; School year 07; 7. Schuljahr; Schuljahr 07; Junior High Schools; Student; Students; Sekundarstufe I; Schüler; Schülerin; Fragebogen |
Abstract | In this study, a mission synchronization-based peer-assistance approach is proposed to improve students' learning performance in digital game-based learning activities. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the participants' learning attitudes, collaboration skills, and learning achievements. From the experimental results, it was found that the educational game with the mission synchronization-based peer-assistance mechanism not only benefited the students in terms of promoting their learning achievements and attitudes, but also improved their collaboration skills via encouraging them to actively provide assistance to their peers during the gaming process. Finally, to further investigate the factors that might affect the performance of the mission synchronization-based peer-assistance approach, the students' learning behaviors are summarized and discussed. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |