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Autor/inMcNamara, Alison
TitelDigital Gesture-Based Games: An Evolving Classroom
QuelleIn: International Journal of Game-Based Learning, 6 (2016) 4, S.52-72 (21 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2155-6849
DOI10.4018/IJGBL.2016100104
SchlagwörterNonverbal Communication; Educational Games; Technology Uses in Education; Educational Technology; School Policy; Classroom Environment; Teaching Methods; Mathematics Education; Foreign Countries; Mixed Methods Research; Case Studies; Teacher Attitudes; Student Attitudes; Design; Elementary School Mathematics; Secondary School Mathematics; Ireland
AbstractThis study aims to provide an account of phase three of the doctoral process where both students and teachers' views contribute to the design and development of a gesture-based game in Ireland at post-primary level. The research showed the school's policies influenced the supportive Information and Communication Technology (ICT) infrastructure, classroom environments influenced a student's ability to participate and teachers' perspectives impacted upon whether they adopted games into their classrooms. While research has been conducted in relation to training schemes for teachers, it is agreed that they are the main change agents in the classroom. Therefore, this study focuses on the game itself and its design elements that support and enhance mathematics education within the Irish context. Practical guidelines for both the game, school's policies and classroom environments are provided based upon the research for mathematics educators and practitioners of game-based learning strategies in their classrooms. (As Provided).
AnmerkungenIGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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