Literaturnachweis - Detailanzeige
Autor/inn/en | Jan, Mingfong; Gaydos, Matthew |
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Titel | What Is Game-Based Learning? Past, Present, and Future |
Quelle | In: Educational Technology, 56 (2016) 3, S.6-11 (6 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0013-1962 |
Schlagwörter | Educational Practices; Educational Research; Educational Games; Learning Strategies; Models; Teaching Methods; Design Preferences; Educational Technology; Influence of Technology; Instructional Design Bildungspraxis; Bildungsforschung; Pädagogische Forschung; Educational game; Lernspiel; Learning methode; Learning techniques; Lernmethode; Lernstrategie; Analogiemodell; Teaching method; Lehrmethode; Unterrichtsmethode; Design requirements; Gestaltungsmittel; Unterrichtsmedien; Lesson concept; Lessonplan; Unterrichtsentwurf |
Abstract | This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in conceptualizing GBL. To support this argument, the authors present four types of games for learning and three GBL models. The taxonomy provides a channel for thinking about the past, the present, and the future of GBL. The authors hope that it also serves as a convenient and useful thinking tool for teachers, school leaders, policy-makers, and researchers. (As Provided). |
Anmerkungen | Educational Technology Publications. 700 Palisade Avenue, Englewood Cliffs, NJ 07632-0564. Tel: 800-952-2665; Web site: http://www.bookstoread.com/etp |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |