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Autor/inn/en | Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin |
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Titel | A Kinect-Based Assessment System for Smart Classroom |
Quelle | In: International Journal of Distance Education Technologies, 13 (2015) 2, S.34-53 (20 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1539-3100 |
DOI | 10.4018/IJDET.2015040103 |
Schlagwörter | Technology Uses in Education; Evaluation Methods; Questionnaires; Man Machine Systems; Computer Interfaces; Nonverbal Communication; Interaction; Educational Technology; Computer Mediated Communication; Computer Simulation; Program Evaluation; Elementary School Students; English (Second Language); Second Language Instruction; Games; Design; Undergraduate Students; Foreign Countries; Taiwan Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Fragebogen; Mensch-Maschine-System; Non-verbal communication; Nonverbale Kommunikation; Interaktion; Unterrichtsmedien; Computerkonferenz; Computergrafik; Computersimulation; Programme evaluation; Programmevaluation; English as second language; English; Second Language; Englisch als Zweitsprache; Fremdsprachenunterricht; Game; Spiel; Spiele; Ausland |
Abstract | With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from Microsoft it creates promising opportunities for educators to offer students easier and intuitive ways to interact with the learning systems. The integration of Kinect based applications into classroom make students' learning experience very active and joyful. In this context, this paper proposes a system for assessment in a smart classroom environment. An interactive framework is designed using Microsoft Kinect sensor for virtual learning environment with new gesture-based questions supporting QTI-based assessment, and further a rich set of gesture commands are also introduced for practical usage in the classroom. Proposed system was experimented with teachers and students then collected feedback of the users using a usability questionnaire. The results show that the participants are satisfied with the system and it demonstrates that the proposed system is simple to use, provides better functionality and motivates student learning by assessment. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |