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Autor/inn/enPrzybylla, Mareen; Romeike, Ralf
TitelPhysical Computing and Its Scope--Towards a Constructionist Computer Science Curriculum with Physical Computing
QuelleIn: Informatics in Education, 13 (2014) 2, S.241-254 (14 Seiten)Infoseite zur Zeitschrift
PDF als Volltext kostenfreie Datei Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1648-5831
SchlagwörterComputer Science Education; Learning Activities; Course Descriptions; Design; Artists; Art Activities; Constructivism (Learning); Curriculum; Problem Solving; Teaching Methods; Elementary Secondary Education
AbstractPhysical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. To make many existing activities and examples of such project ideas available for classroom use and to expand the topic areas suitable for learning in such environments beyond introductory to programming, a physical computing syllabus for computer science courses in general education schools has been developed. In this paper the methods and different perspectives that were taken into account are presented. The resulting syllabus can be used to develop a constructionist computer science curriculum with physical computing. (As Provided).
AnmerkungenVilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: info@mii.vu.lt; Web site: http://www.mii.lt/informatics_in_education/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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