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Autor/inn/enShih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun
TitelA Simulated Learning Environment of History Games for Enhancing Players' Cultural Awareness
QuelleIn: Interactive Learning Environments, 23 (2015) 2, S.191-211 (21 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1049-4820
DOI10.1080/10494820.2014.997249
SchlagwörterForeign Countries; Simulated Environment; Educational Games; History Instruction; Cultural Awareness; Asian History; Geography; Computer Simulation; Questionnaires; Instructional Effectiveness; Cognitive Development; Teaching Methods; Role Playing; Undergraduate Students; Pretests Posttests; Educational Technology; Taiwan
AbstractThis research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with virtual scenarios. Questionnaire surveys were conducted to investigate the effects of the digital game. The simulationist immersion premises were chosen to be the primary concern, with which the designers should pursue the supreme creation of situation, character, setting, and system. The results showed that the game can effectively enhance players' cognitive growth, as well as cultural awareness in terms of the sense of existence of the environment, local culture, folk arts, faith and festivals, and architectural characteristics. It can be concluded that the three-dimensional simulated learning environment created in the digital game can successfully merge "reality" and "virtuality." (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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