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Autor/inn/enFrey, Daniel David; Powers, Benjamin
TitelDesigning "Design Squad": Developing and Assessing a Children's Television Program about Engineering
QuelleIn: Journal of Pre-College Engineering Education Research, 2 (2012) 1, S.1-20, Artikel 2 (20 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2157-9288
DOI10.5703/1288284314651
SchlagwörterChildrens Television; Public Television; Engineering; Outreach Programs; Formative Evaluation; Summative Evaluation; Focus Groups; Childhood Attitudes; Mass Media Effects; Positive Attitudes; After School Programs; Outcomes of Education; Educational Games; Web Sites; Audience Analysis
AbstractThis paper describes a multi-media outreach campaign intended to increase children's knowledge of engineering and to improve the public image of the profession. The central element is a reality-based show entitled "Design Squad," whose first season was broadcast on public television stations beginning in the spring of 2007. The show was developed through iterations of prototype episodes and formative assessment with focus groups. The program features two teams of teenagers competing to solve engineering challenges posed by clients. "Design Squad" highlights the excitement and enjoyment that come from creative technical work. The contestants use modern components including microcontrollers, sensors, and actuators, providing the viewing audience needed exposure to the inner workings of modern technology. The program was broadcast on Public Broadcasting Service television stations nationally. A summative assessment of season #1 was conducted including 139 children who viewed four episodes. The study indicated that the program positively influenced viewers' attitudes about engineering and increased interest in after-school engineering programs. The assessment also suggested that viewers learned about engineering, but they also generalized incorrectly from what they saw. An extensive outreach effort enabled about 30,000 viewers to follow up on their interest in engineering by doing simple design challenges and interacting with knowledgeable adults. Comparison with another reality-based children's educational program entitled "Fetch with Ruff Ruffman" gives insight into how content and format affect outcomes. (As Provided).
AnmerkungenPurdue University Press. Stewart Center Room 370, 504 West State Street, West Lafayette, IN 47907. Tel: 800-247-6553; Fax: 419-281-6883; e-mail: pupress@purdue,edu; Web site: http://docs.lib.purdue.edu/jpeer/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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