Literaturnachweis - Detailanzeige
Autor/inn/en | Chuang, Tzung-Fang; Chou, Ying-Hsiang; Pai, Jar-Yuan; Huang, Chien-Ning; Bair, Henry; Pai, Allen; Yu, Nai-Chi |
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Titel | Using Virtual Reality Technology in Biology Education: Satisfaction & Learning Outcomes of High School Students |
Quelle | In: American Biology Teacher, 85 (2023) 1, S.23-32 (10 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0002-7685 |
Schlagwörter | Computer Simulation; Educational Technology; Biology; Science Instruction; Secondary School Science; High School Students; Human Body; Teacher Attitudes; Student Attitudes; High School Teachers; Instructional Effectiveness; COVID-19; Pandemics; Distance Education; Foreign Countries; Taiwan Computergrafik; Computersimulation; Unterrichtsmedien; Biologie; Teaching of science; Science education; Natural sciences Lessons; Naturwissenschaftlicher Unterricht; High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; Menschlicher Körper; Lehrerverhalten; Schülerverhalten; Teacher; Teachers; Lehrer; Lehrerin; Lehrende; Unterrichtserfolg; Distance study; Distance learning; Fernunterricht; Ausland |
Abstract | The use of virtual reality (VR) as a medium for education can contribute to the learning efficiency of students. This study aimed to assess the effectiveness of VR application in advanced biology courses, specifically in enhancing the comprehension and understanding of high school students toward the topic of human organs and other related systems. Four high school teachers and 138 high school students selected from three separate classes participated in this study. To determine the impact of VR education from both teachers' and students' perspectives, learning satisfaction and the effectiveness of instructional material were assessed with questionnaires. We found that from teachers' perspective, VR was an efficient teaching tool that enhanced students' attention and contributed to the improvement of learning outcomes. From the students' perspective, they were willing to use VR instructional material and were satisfied with this learning method. Applying VR technology in the classroom should be encouraged. However, some students identified dizziness as a concern when VR glasses were used for longer periods of time. Therefore, we suggest that VR glasses be limited to 30 minutes of use at a time. (As Provided). |
Anmerkungen | University of California Press. 2000 Center Street Suite 303, Berkeley, CA 94704. Tel: 510-643-7154; Fax: 510-642-9917; e-mail: customerservice@ucpressjournals.com; Web site: http://www.ucpressjournals.com/journal.php?j=abt |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |