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Autor/inn/enBrunson, Alicia L.; Edward, Donovan
TitelGames and Assessment: Measuring How Course Content Impacts Race-Talk
QuelleIn: Journal of Experiential Education, 45 (2022) 4, S.413-431 (19 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Brunson, Alicia L.)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1053-8259
DOI10.1177/10538259221077178
SchlagwörterRacial Attitudes; Racism; Attitude Change; Literacy; Racial Relations; Experiential Learning; Curriculum Evaluation; Games; Sociolinguistics; Ideology; Racial Differences; Student Attitudes; College Students; Stereotypes; Socialization; African American Students; White Students; Political Attitudes; Instructional Effectiveness
AbstractBackground: Race-talk reduces racial prejudice, presents correct information regarding race, improves racial literacy, and encourages positive race relations. Purpose: This research demonstrates how experiential learning in the form of a game measures Race and Ethnicity course curriculum effectiveness. Methodology/Approach: We used a live version of the game Guess Who (Hasbro) at the beginning and end of the semester and assessed students' reflections of the game to measure changes in race-talk. Findings/Conclusions: The results indicate courses focusing on institutional racism for 16 weeks may produce a change in race-talk. Implications: Students benefit from this activity by growing in their racial literacy, and instructors benefit by using the game to assess their curriculum's effectiveness. (As Provided).
AnmerkungenSAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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