Literaturnachweis - Detailanzeige
Autor/inn/en | Ochsner, Amanda; Corwin, Zoë B. |
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Titel | Implementing Game-Based Tools: Exploring the Roles of a Teacher Maverick, Administrative Champion, and IT Pioneer |
Quelle | In: Educational Technology, 57 (2017) 2, S.44-49 (6 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0013-1962 |
Schlagwörter | Educational Research; Educational Games; Instructional Design; Design Requirements; Educational Technology; Intervention; Teacher Leadership; Change Agents; Case Studies; Program Implementation; Secondary School Teachers; California |
Abstract | In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and elevate college-going outcomes in high schools across California. In this article, the members of the research team reflect on findings from the first year of the research. In particular, they identify key design factors and implementation features for creating a sustainable game-based curriculum that is effective in schools. To work in diverse school learning environments, a game should be both adaptable and scalable. However, the most successful implementations are complemented by an on-site problem-solver who is able to engineer solutions that address their school's unique configuration of technology resources and socio-cultural practices. (As Provided). |
Anmerkungen | Educational Technology Publications. 700 Palisade Avenue, Englewood Cliffs, NJ 07632-0564. Tel: 800-952-2665; Web site: http://www.bookstoread.com/etp |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |