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Autor/inn/enPeppler, Kylie; Warschauer, Mark; Diazgranados, Alicia
TitelGame Critics: Exploring the Role of Critique in Game-Design Literacies
QuelleIn: E-Learning and Digital Media, 7 (2010) 1, S.35-48 (14 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2042-7530
DOI10.2304/elea.2010.7.1.35
SchlagwörterEnglish (Second Language); Language Proficiency; Video Games; Design; Elementary School Students; Evaluation Methods; Student Participation; Urban Schools; At Risk Students; Student Motivation; California
AbstractDigital games have become a major part of the twenty-first-century learning environment, but little attention has been paid to understanding what young learners already know about games and how this understanding can be used as a bridge to academic literacy. In this study, the authors analyze second-grade students' efforts at critiquing digital games. Students collectively developed and applied their own standards for evaluating three computer-based games, coming up with criteria similar to those used by professional game designers. Students defended their evaluations using logic and reasoning, thus practicing important thinking and argumentation skills that are often overlooked at the elementary school level. In class discussions of their evaluations, they were exposed to the kinds of specialized language required for the development of academic language proficiency, and, in writing about their critiques, they produced longer and more sophisticated texts than those they wrote for other assignments. (Contains 2 tables, 4 figures and 1 note.) (As Provided).
AnmerkungenSymposium Journals. P.O. Box 204, Didcot, Oxford, OX11 9ZQ, UK. Tel: +44-1235-818-062; Fax: +44-1235-817-275; e-mail: subscriptions@symposium-journals.co.uk; Web site: http://www.wwwords.co.uk/elea
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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