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Autor/inn/enAlonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar
TitelEvidence-Based Evaluation of a Serious Game to Increase Bullying Awareness
QuelleIn: Interactive Learning Environments, 31 (2023) 2, S.644-654 (11 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Alonso-Fernández, Cristina)
ORCID (Calvo-Morata, Antonio)
ORCID (Freire, Manuel)
ORCID (Martínez-Ortiz, Iván)
ORCID (Fernández-Manjón, Baltasar)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1049-4820
DOI10.1080/10494820.2020.1799031
SchlagwörterEducational Games; Learning Analytics; Game Based Learning; Computer Mediated Communication; Bullying; Foreign Countries; Instructional Effectiveness; Adolescents; Knowledge Level; Spain
AbstractGame Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase awareness of bullying. In this paper, we describe: (1) the full process of tracking in-game interactions, analyzing the traces collected using the standard xAPI-SG format, and deriving game learning analytics variables (to be used as "evidences"); and (2) the use of those variables to predict the increase in bullying awareness. We consider that this process can be generalized and replicated to systematize, and therefore simplify, evidence-based evaluations for other serious games based on the interaction data of their players. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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