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Autor/inn/enChristopoulos, Athanasios; Conrad, Marc; Shukla, Mitul
TitelInteraction with Educational Games in Hybrid Virtual Worlds
QuelleIn: Journal of Educational Technology Systems, 46 (2018) 4, S.385-413 (29 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Christopoulos, Athanasios)
ORCID (Conrad, Marc)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0047-2395
DOI10.1177/0047239518757986
SchlagwörterEducational Games; Blended Learning; Computer Simulation; Learner Engagement; Prior Learning; Instructional Design; Learning Processes; Interaction; Computer Science Education; College Students; Observation; Student Surveys; Student Attitudes; Computer Mediated Communication; Computer Uses in Education; Likert Scales; Pretests Posttests; Attitude Change; Interpersonal Communication; Check Lists; Grounded Theory
AbstractThis research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the opportunities for interactions. In this article, the impact that educational and leisure games have on university students' engagement is examined. The findings suggest that the use of game-like content can contribute positively to students' engagement, without, however, having a spectacular impact on the learning process. (As Provided).
AnmerkungenSAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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