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Autor/inn/enChen, Zhi-Hong; Lee, Shu-Yu
TitelApplication-Driven Educational Game to Assist Young Children in Learning English Vocabulary
QuelleIn: Educational Technology & Society, 21 (2018) 1, S.70-81 (12 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1436-4522
SchlagwörterEducational Games; Young Children; Elementary School Students; Grade 4; Foreign Countries; Second Language Learning; English (Second Language); Quasiexperimental Design; Vocabulary Development; Instructional Effectiveness; Outcomes of Education; Experimental Groups; Control Groups; Computer Assisted Instruction; Pretests Posttests; Likert Scales; Statistical Analysis; Visualization; Self Control; Taiwan
AbstractThis paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application-driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed. (As Provided).
AnmerkungenInternational Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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