Literaturnachweis - Detailanzeige
Autor/inn/en | Triggs, Riley; Jarmon, Leslie; Villareal, Tracy A. |
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Titel | An Interdisciplinary Design Project in Second Life: Creating a Virtual Marine Science Learning Environment |
Quelle | In: International Journal of Virtual and Personal Learning Environments, 1 (2010) 3, S.17-35, Artikel 2 (19 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1947-8518 |
DOI | 10.4018/jvple.2010070102 |
Schlagwörter | Interdisciplinary Approach; Computer Simulation; Simulated Environment; Marine Education; Science Education; Assignments; College Students; Design; Oceanography; Outcomes of Education; Prior Learning; Class Activities; Transfer of Training; Learning Experience; Learner Engagement; Student Surveys; Pretests Posttests; Semi Structured Interviews; Focus Groups; Likert Scales; Student Projects Fächerübergreifender Unterricht; Fächerverbindender Unterricht; Interdisziplinarität; Computergrafik; Computersimulation; Künstliche Umwelt; Naturwissenschaftliche Bildung; Assignment; Auftrag; Zuweisung; Collegestudent; Ozeanografie; Lernleistung; Schulerfolg; Vorkenntnisse; Training; Transfer; Ausbildung; Lernerfahrung; Schülerbefragung; Likert-Skala; Schulprojekt |
Abstract | Virtual environments can resolve many practical and pedagogical challenges within higher education. Economic considerations, accessibility issues, and safety concerns can all be somewhat alleviated by creating learning activities in a virtual space. Because of the removal of real-world physical limitations like gravity, durability and scope, virtual space allows for an expansion of possibilities and approaches to knowledge transfer and discovery learning and becomes an "environment for information" rich with collaborative possibilities. Experimentation and participation in conceptual as well as applied projects is encouraged for both students and instructors. One of these virtual environments, Second Life, was used in a cross-disciplinary project for the creation of a Marine Science virtual class environment as an assignment for design students at a major southwestern research university in the United States. This paper reports on the findings from a project that utilized Second Life as a medium for enhancing and extending design education using a process of interdisciplinary collaboration. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2018/2/04 |