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Autor/inn/enPreston, Jon A.; Chastine, Jeff; O'Donnell, Casey; Tseng, Tony; MacIntyre, Blair
TitelGame Jams: Community, Motivations, and Learning among Jammers
QuelleIn: International Journal of Game-Based Learning, 2 (2012) 3, S.51-70 (20 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN2155-6849
DOI10.4018/ijgbl.2012070104
SchlagwörterEducational Games; Computer Games; Global Approach; Instructional Design; Innovation; Skill Development; Cooperative Learning; Motivation; Creative Thinking; Participant Characteristics; Educational Benefits; Surveys; Pretests Posttests; Hypothesis Testing; Academic Achievement; Correlation; College Students; Student Satisfaction; Qualitative Research; Expectation; Programming; Grade Point Average; Georgia (Atlanta)
AbstractGame jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design. Having coordinated numerous jams locally and as one of the largest venues in the world for GGJ 2011, the authors present learned lessons on how to make these events into amazing collaborative opportunities and their results from research in surveying game jam participants before and after the authors' most recent jam weekend. (As Provided).
AnmerkungenIGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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