Literaturnachweis - Detailanzeige
Autor/in | Moore, David Richard |
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Titel | Concept Learning and the Limitations of Arcade-Style Games |
Quelle | In: International Journal of Game-Based Learning, 2 (2012) 3, S.1-10 (10 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2155-6849 |
DOI | 10.4018/ijgbl.2012070101 |
Schlagwörter | Concept Teaching; Educational Games; Play; Game Theory; Instructional Design; Computer System Design; Difficulty Level; Concept Formation; Human Factors Engineering; Educational Practices |
Abstract | This study suggests that conceptualization is the primary activity of arcade-style gameplay. Arcade-style game play is primarily a function of presenting concepts to players and continually requiring them to react with finer responses. The degree to which a concept is malleable determines how large its range is in gameplay. In other words, the characteristics of a concept determine its role in gameplay. The primary purpose of this article is to distinguish between two types of concepts; one that is appropriate for arcade style gaming and another that requires a different, more involved style. Designers of games, particularly of educational games, will find guidance for selecting concepts related to their instructional content. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |