Literaturnachweis - Detailanzeige
Autor/in | Abramovich, Samuel |
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Titel | Understanding digital badges in higher education through assessment. |
Quelle | In: On the horizon, (2016) 1, S.126-131
PDF als Volltext (1); PDF als Volltext (2) |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1074-8121 |
DOI | 10.1108/OTH-08-2015-0044 |
Schlagwörter | Global & comparative education; Education; Professional development; Learning; Educational technology; Online instruction; Higher education; Gamification; Students; Computer & video games; Design |
Abstract | Purpose – The purpose of this paper is to provide an argument why digital badges in higher education should be used as an assessment tool and not only as a credentialing mechanism. Design/methodology/approach – This paper unpacks the use of digital badges in videogames and explains how it aligns with quality assessment practices. Several research studies are provided as examples of this alignment. Findings – Because different people have different reactions to different badges, some people will likely be best served by badges that are designed to be assessments. Originality/value – The meta-analysis in this paper helps to shift current thinking on the use of digital badges in higher education away from a framework that only considers badges as credentials. Digital badges that are designed as assessments can be educative for learners who would otherwise not benefit from its use. |
Erfasst von | OLC |
Update | 2022/1/02 |