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Autor/inSickler-Voigt, Debrah C.
TitelSTEAM teaching and learning through the arts and design.
A practical guide for PK-12 educators.
QuelleNew York, NY: Routledge (2023), XVII, 183 S.Verfügbarkeit 
BeigabenIllustrationen; Literaturangaben
Spracheenglisch
Dokumenttypgedruckt; Monographie
ISBN9781032025162 (gebundene Ausgabe); 9781032025148 (Taschenbuch); 9781003183693 (E-Book)
SchlagwörterScience; Study and teaching; Technology; Engineering; Arts; Mathematics; Design; Interdisciplinary approach in education; Activity programs in education; Bildungstheorie; Bildungspraxis
AbstractSTEAM Teaching and learning through the arts and design -- Bright ideas for STEAM planning -- Instruction and assessments that shine -- Nam June Paik : mapping the electronic super highway -- Alma Thomas : beyond a shadow of a doubt -- Deborah Butterfield : horse power leading the way -- Katsushika Hokusai : capturing a great wave -- Claude Monet : cultivating artistic vision -- Desert View : designing an inter-tribal cultural heritage site -- Camille Utterback : interactive designs that move us -- George Lucas : a lasting force -- Jenova Chen & Kellee Santiago : the art of video games -- Janet Echelman : illuminating the built environment -- Litha Soyizwapi : designing a train of thought -- Jim Henson : big leaps and so much laughter -- Sally Blakemore : engineering 360° pop-up books -- Sites of engagement -- Art, design, and compiled data -- Let's go places! -- Meet the educators : great STEAM teaching and learning in practice!. "In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students' full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment; Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics; Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources - with tips for adapting to different grade levels - and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually-stunning, full-color images, this book fuses tried-and-true best practices with highly-applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists"--Provided by publisher.
Erfasst vonLibrary of Congress, Washington, DC
Update2024/1/02
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