Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Sonst. PersonenLane, Carol-Ann (Hrsg.)
TitelHandbook of research on acquiring 21st century literacy skills through game-based learning.
QuelleHershey, PA: IGI Global (2022), 2 Bde.Verfügbarkeit 
ReiheAdvances in game-based learning (AGBL) book series
BeigabenLiteraturangaben
Spracheenglisch
Dokumenttypgedruckt; Monographie
ISBN9781668449790; 9781668449806; 9781799872719 (gebundene Ausgabe); 9781799872733 (E-Book)
SchlagwörterReading; Computer-assisted instruction; Video games in education; Bildungstheorie; Bildungspraxis
AbstractGamification and mobile learning new pedagogical strategies / Ana Nobre, Vasco Nobre -- Worldbuilding, gaming, and multiliteracies / Brian McKenzie -- The application of AI teacher in facilitating game-based literacy learning : an introduction to theories and evidence-based tools / Yixun Li -- GraphoGame, a computer-assisted reading acquisition tool : an enabling support to reading in the African classroom / Pamela February -- Game-based pedagogy : educate, collaborate, and engage / Carol-Ann Lane -- Educators as facilitators of game-based learning : their knowledge, attitudes, and skills / Jessica Reuter, Marta Ferreira Dias, Marlene Amorim, Mara Madaleno, Claúdia Veloso -- Acquiring problem solving skills through coding games in primary school / Gaia Lombardi -- Gamification design principles and mechanics to improve retention / Robert Costello -- Game-based pedagogy and learner identity development : mechanical versus autotelic identities / Fritz Ilongo -- Towards pedagogical and technological competence skills : critical insights into interactive learning / Miftachul Huda, Mohd Aderi Che Noh -- Interactive multimedia experiences in higher education : gaming, augmented virtual reality, and research / Patrícia Gouveia, Luciana Lima, Anna Unterholzner. "This book offers findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century, highlighting research in discovering new pedagogical boundaries by focusing on ways that youth learn from digital sources such as video games"--Provided by publisher.
Erfasst vonLibrary of Congress, Washington, DC
Update2022/3/08
Literaturbeschaffung und Bestandsnachweise in Bibliotheken prüfen
 

Standortunabhängige Dienste
Die Wikipedia-ISBN-Suche verweist direkt auf eine Bezugsquelle Ihrer Wahl.
Tipps zum Auffinden elektronischer Volltexte im Video-Tutorial

Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: