Literaturnachweis - Detailanzeige
Autor/inn/en | Yang, Jie Chi; Chien, Kun Huang; Liu, Tzu Chien |
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Titel | A Digital Game-Based Learning System for Energy Education: An Energy COnservation PET |
Quelle | In: Turkish Online Journal of Educational Technology - TOJET, 11 (2012) 2, S.27-37 (11 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1303-6521 |
Schlagwörter | Foreign Countries; Learning Motivation; Learning Strategies; Energy Conservation; Energy Education; Efficiency; Graduate Study; Computer Assisted Instruction; Instructional Design; Educational Games; Computer Games; Computer System Design; College Students; College Instruction; Student Attitudes; Instructional Effectiveness; Questionnaires; Data Analysis; Pretests Posttests; Animals; Conservation Education; Computer Simulation; Simulated Environment; Video Technology; Computer Interfaces; Outcomes of Education; Observation; Taiwan Ausland; Motivation for studies; Lernmotivation; Learning methode; Learning techniques; Lernmethode; Lernstrategie; Energieerhaltung; Energiespeicherung; Effectiveness; Effektivität; Wirkungsgrad; Aufbaustudium; Graduiertenstudium; Hauptstudium; Computer based training; Computerunterstützter Unterricht; Lesson concept; Lessonplan; Unterrichtsentwurf; Educational game; Lernspiel; Computer game; Computerspiel; Computerspiele; Collegestudent; Hochschullehre; Schülerverhalten; Unterrichtserfolg; Fragebogen; Auswertung; Animal; Tier; Tiere; Computergrafik; Computersimulation; Künstliche Umwelt; Lernleistung; Schulerfolg; Beobachtung |
Abstract | Energy education has been conducted to equip learners with relevant energy conservation knowledge for many years. However, learners seldom put the knowledge into practice and even have few ideas about how to reduce energy consumption. To this end, there is a need to address this issue to improve the efficiency of energy education. One of the strategies is digital game-based learning, which can enhance learning motivation and interaction with learners. In this vein, this study develops an Energy COnservation PET (ECOPET) system using a game-based learning strategy. With the use of a pet avatar, learners were encouraged to use home-energy conservatively in a playful and engaging way. The aim is not simply to teach learners how to reduce energy use, but to engage them in adopting appropriate energy conservation measures. An empirical study was conducted to examine if the ECOPET system could promote learners' understanding of energy conservation. The results demonstrated that the system significantly promoted learners' self-awareness, learning motivation, as well as willingness to conserve energy. (Contains 4 tables and 5 figures.) (As Provided). |
Anmerkungen | Sakarya University. Esentepe Campus, Adapazari 54000, Turkey. Tel: +90-505-2431868; Fax: +90-264-6141034; e-mail: tojet@sakarya.edu.tr; Web site: http://www.tojet.net |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |