Literaturnachweis - Detailanzeige
Autor/inn/en | Bachen, Christine M.; Hernandez-Ramos, Pedro F.; Raphael, Chad |
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Titel | Simulating REAL LIVES: Promoting Global Empathy and Interest in Learning through Simulation Games |
Quelle | In: Simulation & Gaming, 43 (2012) 4, S.437-460 (24 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1046-8781 |
DOI | 10.1177/1046878111432108 |
Schlagwörter | Control Groups; Citizenship; Educational Games; Empathy; Computer Simulation; Global Approach; Global Education; Quasiexperimental Design; High School Students; Beliefs; Social Attitudes; Citizenship Education; Educational Innovation; Teaching Methods; Electronic Learning; Role Playing; Identification (Psychology); Perspective Taking; Emotional Intelligence; Intercultural Programs; Questionnaires; Followup Studies; Pretests Posttests; Student Surveys; Participant Satisfaction; Experimental Groups; California Staatsbürgerschaft; Educational game; Lernspiel; Empathie; Computergrafik; Computersimulation; Globales Denken; Globales Lernen; High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; Belief; Glaube; Social attidude; Soziale Einstellung; Citizenship; Education; Politische Bildung; Politische Erziehung; Staatsbürgerliche Erziehung; Instructional innovation; Bildungsinnovation; Teaching method; Lehrmethode; Unterrichtsmethode; Rollenspiel; Zukunftsperspektive; Emotionale Intelligenz; Fragebogen; Follow-up studies; Kontaktstudium; Schülerbefragung; Kalifornien |
Abstract | In response to an increasingly interdependent world, educators are demonstrating a growing interest in educating for global citizenship. Many definitions of the "good global citizen" value empathy as an especially important disposition for understanding others across national borders and cultural divides. Yet it may be difficult for people to achieve empathy with others who are perceived as psychologically and geographically distant. Can computerized simulation games help foster global empathy and interest in global civic learning? This quasiexperimental classroom study of 301 Northern California high school students in three schools examined the effects of playing REAL LIVES, a simulation game that allows players to inhabit the lives of individuals around the world. Compared with a control group, students who played the simulation game as part of their curriculum expressed more global empathy and greater interest in learning about other countries. Identification with REAL LIVES characters was also positively related to global empathy. These findings support claims that computerized simulations can cultivate important dispositions for global learning and citizenship. (Contains 2 figures, 6 tables and 1 note.) (As Provided). |
Anmerkungen | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |