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Autor/inRuohomaki, Virpi
TitelSimulation Gaming for Organizational Development
QuelleIn: Simulation & Gaming, 34 (2003) 4, S.531-549 (19 Seiten)
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1046-8781
DOI10.1177/1046878103258203
SchlagwörterEducational Games; Organizational Change; Information Technology; Organizational Development; Computer Simulation; Performance Technology; Human Factors Engineering; Improvement Programs; Science Course Improvement Projects; Instructional Design; Game Theory; Business Education; Change Strategies; Computer System Design; Design Preferences; Case Studies; Teaching Methods; Cooperative Learning; Case Method (Teaching Technique)
AbstractThis article introduces development and design approaches to organizational change (DIL). Simulation games can be used for promoting organizational development. They offer an arena for organization members to analyze the present state of an organization and create new organizational solutions. The bridge between the present and future mode of working can be built on by the ideas for improvement brought forward by the participants of the simulation game. The study focuses on the WORK FLOW GAME (WFG) (DIS). It integrates the following activities: work process improvement, use of information technology, and participation and learning by the personnel of a company or public agency. WFG promotes organizational innovations through interaction and cooperation of the people involved. The study showed improvements in the quality and efficiency of the work process, customer relations, and working conditions of the personnel. (Contains 3 figures and 6 tables.) (As Provided).
AnmerkungenSAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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