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Autor/inn/enDenner, Jill; Werner, Linda; Ortiz, Eloy
TitelComputer Games Created by Middle School Girls: Can They Be Used to Measure Understanding of Computer Science Concepts?
QuelleIn: Computers & Education, 58 (2012) 1, S.240-249 (10 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0360-1315
DOI10.1016/j.compedu.2011.08.006
SchlagwörterFemales; Computer Uses in Education; Computers; Programming; Coding; Games; Middle School Students; Computer Science; After School Programs; Usability; Technology Uses in Education; Computer Software; Documentation; Educational Technology; Information Technology
AbstractComputer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an analysis of 108 games created by middle school girls using Stagecast Creator in an after school class. The findings show that students engaged in moderate levels of complex programming activity, created games with moderate levels of usability, and that the games were characterized by low levels of code organization and documentation. These results provide evidence that game construction involving both design and programming activities can support the learning of computer science concepts. (Contains 4 figures and 4 tables.) (As Provided).
AnmerkungenElsevier. 6277 Sea Harbor Drive, Orlando, FL 32887-4800. Tel: 877-839-7126; Tel: 407-345-4020; Fax: 407-363-1354; e-mail: usjcs@elsevier.com; Web site: http://www.elsevier.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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