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Autor/inn/enSanchez, Jaime; Olivares, Ruby
TitelProblem Solving and Collaboration Using Mobile Serious Games
QuelleIn: Computers & Education, 57 (2011) 3, S.1943-1952 (10 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0360-1315
DOI10.1016/j.compedu.2011.04.012
SchlagwörterForeign Countries; Experimental Groups; Control Groups; Learning Activities; Problem Solving; Grade 8; Thinking Skills; Cooperative Learning; Science Instruction; Educational Technology; Instructional Effectiveness; Handheld Devices; Educational Games; Quasiexperimental Design; Chile
AbstractThis paper presents the results obtained with the implementation of a series of learning activities based on Mobile Serious Games (MSGs) for the development of problem solving and collaborative skills in Chilean 8th grade students. Three MSGs were developed and played by teams of four students in order to solve problems collaboratively. A quasi-experimental design was used. The data shows that the experimental group achieved a higher perception of their own collaboration skills and a higher score in the plan execution dimension of the problem solving cycle than did the non-equivalent control group, revealing that MSG-based learning activities may contribute to such learning improvements. This challenges future research to identify under which conditions learning activities based on mobile serious games can promote the development of higher order skills. (Contains 2 tables and 5 figures.) (As Provided).
AnmerkungenElsevier. 6277 Sea Harbor Drive, Orlando, FL 32887-4800. Tel: 877-839-7126; Tel: 407-345-4020; Fax: 407-363-1354; e-mail: usjcs@elsevier.com; Web site: http://www.elsevier.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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