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Autor/inAgosto, Denise E.
TitelGirls and Gaming: A Summary of the Research with Implications for Practice
QuelleIn: Teacher Librarian, 31 (2004) 3, S.8 (7 Seiten)Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; Zeitschriftenaufsatz
ISSN1481-1782
SchlagwörterToys; Females; Educational Benefits; School Libraries; Internet; Computers; Games
AbstractOver the last two decades, the topic of gender and computer gaming has generated much research interest. Researchers have examined a number of related issues, including the relative frequency with which girls and boys use computer games, the educational benefits of gaming and the types of educational games that appeal to girls. This article organizes the major findings from this research into thematic issues and considers the implications for teacher-librarians. It also offers practical suggestions to implement in the school library. These methods can help change the image of computer games as "boys' toys" to computer games a medium of entertainment and education for all young people. A list of computer games that meet girls' preferences, and are available free on the Internet is provided. (ERIC).
AnmerkungenScarecrow Press, 4501 Forbes Blvd., Suite 200, Lanham, MD 20706. Web site: http://www.scarecrowpress.com.
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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