Literaturnachweis - Detailanzeige
Autor/inn/en | Krause, Kayla J.; Mullins, Drew D.; Kist, Madison N.; Goldman, Evan M. |
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Titel | Developing 3D Models Using Photogrammetry for Virtual Reality Training in Anatomy |
Quelle | In: Anatomical Sciences Education, 16 (2023) 6, S.1033-1040 (8 Seiten)
PDF als Volltext |
Zusatzinformation | ORCID (Krause, Kayla J.) ORCID (Mullins, Drew D.) ORCID (Kist, Madison N.) ORCID (Goldman, Evan M.) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1935-9772 |
DOI | 10.1002/ase.2301 |
Schlagwörter | Computer Simulation; Photography; Models; Medical Education; Anatomy; Teaching Methods; Human Body; Donors |
Abstract | Virtual reality (VR) is an increasingly available resource with numerous applications to medical education, and as a teaching tool has been widely validated in the literature. Photogrammetry, the process of overlapping two-dimensional (2D) photographic images of three-dimensional (3D) objects to create a 3D image or "model," can be used in conjunction with VR to create pedagogically sound learning modules for anatomy education. However, to date, there has not been a detailed description of the process of developing and implementing an in-house VR tool to supplement anatomy instruction. In this article, we examine the methods, benefits, and challenges of using photogrammetry to implement a VR classroom that capitalizes on the strengths of a traditional body donor-based course and the unique strengths of VR. Using off-the-shelf equipment, developing VR content and a VR curriculum is both feasible and approachable for medical educators. (As Provided). |
Anmerkungen | Wiley. Available from: John Wiley & Sons, Inc. 111 River Street, Hoboken, NJ 07030. Tel: 800-835-6770; e-mail: cs-journals@wiley.com; Web site: https://www.wiley.com/en-us |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |